The newest compilation of Virtual Reality latest news, updates, releases. Also, scroll down to see our short review of VR Expo 2018 in Amsterdam.

Let's go!

Technologies

Unity 2018.1 Available

Unity 2018.1 is finally here! The new version is also the start of a new cycle, so you can now expect much more from the engine.

UPDATES:

  • Scriptable Render Pipeline
  • High Definition Render Pipeline
  • The Lightweight Render Pipeline
  • Shader Graph: easy shader authoring for everyone
  • Progressive Lightmapper
  • Dynamic Resolution for PS4

Read more - here.

Marmoset Toolbag 3.04 Released

UPDATES:

  • Interface And Workflow Improvements
  • Image Quality Improvements
  • New Map Outputs
  • Texture Set Support
  • Stand Alone Viewer Application
  • Cascaded Shadow Maps
Marmoset Toolbag 3.04 Released

Read more - here.

Blender

The Blender Game Engine has apparently been shut down. The latest post on the upcoming 2.8 source code states that the team has decided to purge BGE from Blender 2.8.

Read more - here.

Dimension

To follow the trend and support developers, a capture studio called Dimension decided to launch a partner programme that will let users create new experiences using volumetric video. Read more - here.

Maya 2018.3 Available

UPDATES:

  • Graph Editor Auto Frame
  • MASH node enhancements
  • Smart Presets
  • Render Setup
  • New Profiler view options
  • Wire Deformer
  • UV Editor changes
  • GPU-supported deformers
Maya 2018.3 Available

Read more - here.

Appleseed Max Beta Updated

A renderer is of no use without easy-to-use integrations into digital content creation applications, so for the past couple years, we’ve been dedicating a sizable chunk of our resources to develop an ecosystem of high-quality plugins for 3ds Max, Maya, Blender, and Gaffer. This release continues the trend and introduces major improvements to the 3ds Max and Blender plugins. Please check out the release notes of the individual plugins for details.

Read more - here.

Gameplay Framework of Unreal

Details:

  • There are a handful of classes you’ll be using a lot in making games in C++ or Blueprint for that matter.
  • Gameplay Framework and explains their use, how they get instantiated by the engine and how to access each of those classes from other parts of your game code.
  • Most information in this guide applies to Blueprint all the same, although I use C++ snippets and some functions may not be exposed to Blueprint and therefore only relevant to C++ users.
Gameplay Framework of Unreal

Read more - here.

Vicon

Vicon announces the official release of Shōgun 1.2, the latest update to the leading motion capture software for film, broadcast, and games. Read more - here.

Chaos Group

Chaos Group has recently revealed V-Ray 3.7.01 for Nuke which brings progressive rendering and a number of other features. 

Read more - here.

Amazon

Amazon has recently revealed a new version of its real-time engine called Lumberyard.  Read more - here.

Blender

Bforartists 1.0 Available - It is a brand-new tool that makes Blender more user-friendly providing an improved and updated UX. 

Read more - here.

UNIGINE 2.7 Released

UPDATES:

  • Updated SDK editions
  • Voxel GI solution, which doesn’t require UV mapping
  • Improved assets workflow for both artists and programmers
  • Major update of Unigine Editor 2
  • Refactored and extended properties system
  • FBX import in runtime
  • Dynamic destruction of trees and grass in runtime
  • Cross sections visualization
UNIGINE 2.7 Released

Read more - here.

PlayCanvas

The engine has been in beta for a while, but the developers have finally decided to present version 1.0.

Read more - here.

Autodesk

Autodesk has presented its own virtual agent called AVA. The agent is described as a “digital human” that can answer some of the most common questions, help you find needed content.

Read more - here.

Gaea Updated

UPDATES:

  • Graph Productivity Features
  • Intrinsic Post Processing
  • Plates Primitive
  • Terrace Modulation
  • Easy Combine / MultiMix
  • Auto Layout (Experimental)
Gaea Updated

Read more - here.

GIMP 2.10

GIMP 2.10, the result of six years of work originally focused on porting the program to a new image processing engine, is finally here. Read more - here.

TexTools 1.2

A toolkit has been updated to version 1.2. The release brings a number of tools for textures, templates, and more.  Read more - here.

Hardware

Lucid & RED 

Lucid & RED partner to build next-gen 3D camera with dual 4K sensors. Read more - here.

Lucid & RED

 

AntVR

AntVR announces first stretch goal for MIX AR headset, a VR Visor Add-on.  Read more - here.

AntVR

Google

Google is developing a standalone AR headset to rival HoloLens.  Read more - here.

Google AR Headset

Stony Brook University, NVIDIA, and Adobe

Researchers exploit natural quirk of human vision for hidden redirected walking in VR.  Read more - here.

Oculus

Oculus reveals 140 degree VR headset prototype with varifocal displays. Read more - here.

Oculus 140 degree VR headset prototype with varifocal displays

Oculus Go

Oculus Go review: standalone VR priced for the masses.  Read more - here.

Oculus Go

News

May 2018 VR Games

  • Beat Saber – Oculus Rift/HTC Vive (May 1)*Early Access
  • HomestarVR – HTC Vive (May 1)
  • Fury Fighter VR – Oculus Rift/HTC Vive (May 2)*Early Access
  • Aria’s Wing – Oculus Rift/HTC Vive (May 3)*Early Access
  • Orcz Evolve VR – HTC Vive (May 3)*Early Access
  • Escape First – Oculus Rift/HTC Vive (May 4)
  • NeosVR – Oculus Rift/HTC Vive (May 5)*Early Access
  • Rabbit Valley Legend – HTC Vive (May 5)
  • Arbiter – Oculus Rift/HTC Vive (May 7)*Early Access
  • Defendion – Oculus Rift/HTC Vive (May 7)*Early Access
  • Megadimension Neptunia VIIR – PSVR (May 8)
  • Dreamland Defender – HTC Vive (May 11)
  • Dead GroundZ – Oculus Rift/HTC Vive (May 15)*Early Access
  • The Last Day Defense – Oculus Rift/HTC Vive (May 15)
  • Prana – Oculus Rift/HTC Vive (May 15)
  • Budget Cuts – Oculus Rift/HTC Vive (May 16)
  • PaperDolls – HTC Vive (May 21)
  • Paws ‘n Claws VR  – HTC Vive (May 21)
  • For The Stars – HTC Vive (May 31)*Early Access
  • War on Drugs VR – HTC Vive (May 31)*Early Access
  • Crooked Waters – HTC Vive (May 2018)*Early Access
  • Dungeon Brewmaster – Oculus Rift/HTC Vive (May 2018)*Early Access
  • HEXION – Oculus Rift/HTC Vive (May 2018)*Early Access
  • I Hate Heroes: Rocket Man – Oculus Rift/HTC Vive (May 2018)
  • Naked Sun – Oculus Rift/HTC Vive (May 2018)
  • OutOfColors – Oculus Rift/HTC Vive (May 2018)*Early Access
  • Wanted Killer VR – Oculus Rift/HTC Vive (May 2018)*Early Access

ElifTech at VRX Expo in Amsterdam

This month ElifTech team participated in the VR / AR conference in Amsterdam - VRX Expo. I often read things like "VR is dead" and "AR is awful technology" - I think such thoughts come from people who don't like challenges! Yep, these technologies aren't perfect, and we need to work hard to get good results.   

ElifTect at VRX Expo
ElifTect at VRX Europe  2018

In VRX2018 I saw the people who believe in and already use these technologies successfully! I saw so many interesting ideas: from BMW and Audi for car retail, VR/AR app for viewing clothes from famous brands, a lot of VR apps for house interior and furniture, interesting mini VR cinema for a single person that changes the temperature, wind speed, scents and etc. This event was very interesting and funny, I had enjoyed my time there!     

See you during next VRARA and VR intelligence meetups and let's share our VR/AR/MR experience and improve those technologies!   And of course, stay tuned and subscribe to our newsletter not to miss next month  VR digest.